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The Chaperone is an exotic shotgun in Destiny: The Taken King. You can get it from Amanda Holliday as a reward for finishing a quest called Jolly Holliday – a long and arduous mission filled with difficult tasks. In this guide, we’re going to show you how to obtain The Chaperone exotic shotgun. We have also prepared for you guide How to obtain Boolean Gemini Exotic Scout Rifle. Check out our comprehensive Destiny: King’s Fall Raid Guide » Before you can begin this quest, you’ll have to finish the main story in The Taken King and have a Crucible rank of at least 3. When you do, go talk to Amanda Holliday to start. Here’s what you’ll need to do. Get kills in the Crucible while having The Last Word equipped. You don’t have to actually use it, just have it in your loadout. Kills get you points, headshots and killstreaks get you more points. You lose them by dying. Your best bet would probably be to play matches where there’s an objective beside killing people and stick to heavy/sniper.
After you’re done, talk to Amanda again. Purchase a Generous Donation from the Cryptarch Master Rahool in the Tower Plaza. It will cost you 15,000 glimmer. Talk to Amanda again. Kill Crucible players and high-level minions of Darkness with a shotgun. You won’t lose points if you die in the Crucible. The Tortured Knights from the 240 Light Daily Heroic mission are a good source of points for this task. Once this is done, it’s back to Amanda. Defeat the Shield Brothers on the Dreadnaught using a shotgun. You don’t have to use the shotgun exclusively, but the kill shots should be with it. Again, talk to Amanda. Wait for the Weekly Reset.Spells in Salt and Sanctuary are on the forms of Magic. In order to use them one must have the appropriate Class of Magic Skill. The Magic Stat increases the effectiveness of Spells. Besides Elemental and Dark Spells as below, there are Incantations. See their page for details. To use Magic, Prayers or Incantations you must have the appropriate points spent in the Tree of Skill in order to use them.
You can slot up to 6 Spells at once in your inventory screen and can cycle through them using left and right on the D-Pad. Using Spells will consume Focus and will lower your max Stamina. The more Spells you cast before you rest in a Sanctuary the more Stamina you will lose and eventually you won't be able to cast Spells. You can reduce the amount of Stamina you lose by using some Rings and you can regain Stamina by using Vials (which you can unlock in the Tree of Skill). Putting points into the Magic or Wisdom Stats will increase the amount of Spells you can cast between rests. Class 4 Blood Spell: Summon an arcane orb that launches barrages of arcane arrows at foes Buy from Stone Mage. Requires Creed: Order of the Betrayer. Class 1 Blood Spell: Summon a coil of foe seeking arcane tendrils Class 2 Blood Spell: Summon a burst of arcane fog Class 4: Summon a searing plume of flameRequires Creed: Keeper of Fire and Sky, House of Splendor or Order of the Betrayer.
Class 2: Summon a devastating ball of fire Pickup: Found in Red Hall of Cages, past the first flamethrowers go left and it's right before a shortcut lever.murano glass chandelier knock offBuy from Stone Mage. chandelier kiss 口コミRequires Creed: The Iron Ones, The Stone Roots, Keeper of Fire and Sky, House of Splendor or Order of the Betrayer.chandeliers tea room earl shilton Class 3: Summons a rapid-fire stream of flashfire Pickup: Ziggurat of DustBuy from Stone Mage. Class 2: Summon a star of flashfire Pickup: The Ruined TempleBuy from Stone Mage. Class 1: Summon a small bolt of flashfire Class 3: Summon a powerful arc of lightning Pickup: Village of SmilesBuy from Stone Mage.
Requires Creed: The Three, Keeper of Fire and Sky, House of Splendor or Order of the Betrayer. Class 1: Summon a rapid-fire stream of lightning Pickup: Castle of StormsBuy from Stone Mage. Class 2: Summon a concentrated ball of lightning Pickup: Castle of Storms - requires Dart Brand or Hardlight BrandBuy from Stone Mage. Class 2: Summon a bolt of lightning Pickup: The Festering BanquetBuy from Stone Mage. Incantations in Salt and Sanctuary are a form of Magic that doesn't require a staff/wand. The Magic Stat increases the effectiveness of Incantations. Besides Incantantions as below, there are Spells. Equipping note: Incantations are equipped on the bottom row of the inventory screen sharing the same slots as Prayers. Class 1: Call forth the Sky of Bog to infuse your weapon with vile poison Pickup: Hager's Cavern / Mire of StenchBuy from Stone Mage. Requires Creed: The Stone Roots Class 2: Summon arcane magic of Sky to imbue your weapon with arcane power
Buy from Stone Mage. Class 3 Blood Incantation: Summon an array of foe seeking arcane minions Class 2: Summon a fiery storm Class 3: Conjure a sentient guardian to attack your foes with bolts of skyfire Class 3: Summon orbs of flame to orbit the caster, dealing fire damage to anyone foolish enough to step in their path Pickup: Red Hall of CagesBuy from Stone Mage. Class 2: A friendly Spirit of Sky that follows its caster, periodically casting Lightning Bolts at its casters foes Class 3: Summon a storm of lightning Class 4: A powerful spirit of Sky Pickup: Salt AlkymanceryBuy from Stone Mage. Class 2: Summon a cloud of poison gas Class 2: Temporarily gain Undersight, the ability to see that which lurks in a dimension too ethereal to be perceived by mortal vision Prayers are a form of Magic mostly comprised of buffs and heals. Prayers are enabled when obtaining the Cleric class node on the skill tree -- located in the bottom right quadrant.
To obtain prayers you must purchase them from the stone cleric or find them within the world. Prayers have Cleric class levels prerequisits to use. (e.g. Cleric level 3 can use Prayer level 3 and below). If you do not meet the prerequisit for Prayers you will see an "X" across the Prayer Icon. The Wisdom Stat increases the effectiveness of Prayers. Prayers are defensive and healing or support arts mostly. Once you buy a prayer, slot it on the spell slots under your regular inventory, then during play use the directional left and right buttons to select it and R1 to activate. There are no gear requirements. Class 1: Temporarily improves the caster's defense to physical attacks.Sold by: Stone Cleric - all Creeds. Class 1: Fills your physical presence with divine purity, bathing the immediate area in holy light Pickup: Sunken KeepSold by: Stone Cleric - Devara's Light. Class 1: Restore some HP and reduce some wounding. Pickup: The Festering BanquetSold by: Stone Cleric - all Creeds.
Class 1: Reduce some wounding. Class 2: Temporarily bless a nonelemental weapon with timeless wisdom, adding Holy damage to your attacks. Pickup: Sunken KeepSold by: Stone Cleric - all Creeds. Class 2: Removes poisoning from the caster. Class 2: A prayer for revitalization. Pickup: Hager's CavernSold by: Stone Cleric - Devara's Light. Class 2: Revives ally. Class 2: Restore HP and reduce wounding. Pickup: Bandit's PassSold by: Stone Cleric - all Creeds. Class 3: Temporarily improves the caster's defense to magical attacks. Class 3: Restore a large amount of HP and reduce a large amount of wounding.Sold by: Stone Cleric - Devara's Light. Class 3: Summon divine spirits to orbit the caster, then seek out foes to deal holy damage to. Pickup: The Ruined Temple / PitchwoodsSold by: Stone Cleric - all Creeds. Class 4: Temporarily bless a nonelemental weapon with divine wisdom, adding powerful Holy damage to your attacks Pickup: Hager's CavernSold by: Stone Cleric - Devara's Light.