chandelier pokemon serebii

Jump to: navigation, search The requested page title contains invalid characters: "%C3". With high stats all around where it is important, plus a great ability, this guy is a great Pokemon. EVs: Sp Attack, Sp Def, Speed Nature: Modest Will-o-wisp/Toxic: Will-o-wisp makes it a better defender while Toxic is better at taing down foes. Evil Eye: Because the foe is either burned or poisoned, this STAB move will recieve "much damage." Energy Ball: Provides type coverage. Chandelure (F) @ Choice Scarf EVs: 4 Def / 252 SAtk / 4 SDef / 248 Spd Modest Nature (+SAtk, -Atk) EVs: 4 HP / 252 SAtk / 252 Spe I've been using Chandelure for a long time and still am, And this is probably the best one IMO. Shanderaa is now the highest Special Attacker in the games, beating Alakazam. I think I would go for an all-out fast sweeper. EVs: Special Attack to the max!! Then max Speed too for sweeping. Perhaps a little in HP to boost defenses.
Overheat (should KO most pokemon, you can always switch out to reset your Sp.Atk if necessary) Energy Ball (covers most weaknesses) Shadow Ball (STAB and in lieu of any better moves) Psychic (powerful and covers more types) Or maybe switch in Substitute for the last one, I'm not sure... Energy Ball: Covers Weaknesses, Overall Great Move. Flemthrower/Heat Wave: I Think Shandeeras Sp. Attack is High Enough Where it would be better to use Flamethrower, for the accuracy, but, its your choice:) Shadow Ball: STAB, Great Move, Covers Ghost. Calm Mind/Psychic/Nitro Charge: Calm Mind For Raising Sp. Stats, Psychic for Coverage, or Nitro Charge to raise speed while doing damage:) Heres Another Good Set: Items: Quick Claws for Both Sets, we need speed. EVs: 252 Speed, 252 Sp. Attack, 4 HP Nature: Hasty: For A Great Special Tank, and Sweeper at the same time, we get more speed, without lowering sp. defense:) This one screws up for others
Ability:Flash fire/Flame body/Shadow tag( choose whats best for you) Trick- Switches your useless band for something maybe good and ruins the opponents strategy Clear smog- Ruins the foes stat changes Confuse ray- Screws your opponent Toxic/Will-o-wisp/Pain split- Ether for hurting the opponent or staying in Shadow ball(stab and coverage) energy ball(coverage on ground, water, and rock) calm mind(boosts his already uber S.attack) ev train S. attack and defensive Energy ball-covers grass and ground weakness. Shadow Ball-STAB, covers ghost weakness. Overheat-He's probably going to switch a lot, the stat drop is a small price to pay. Confuse ray/hidden power[fighting]-confuse ray if you feel risky and want more sweeping time, or hidden power fighting to cover the rest of your weaknesses. this guy doesn't have time to set up with stat boosters, he's strong enough already, so he needs to just go in head on and kill. Chandelure (M) @ Leftovers
EVs: 252 SAtk / 36 SDef / 220 Spd - Hidden Power [Fighting]Now you have plenty of time to boost your Speed stat. When you have high enough Speed, you can then either set up Substitute to protect against Sucker Punch (the biggest threat) or you can choose to go for the Heatran and Blissey KO with Calm Mind. Shadow Ball and Hidden Power Fighting get perfect neutral coverage.waterford cranmore 9 arm chandelier The saddest of all movesets: Physical Chandelure. chandelier trimmings crystal ornamentsYes, you must be like, what are you thinking, he has 55 base Attack! mazzega chandelier for saleWell check this out, it actually works. Chandelure @ Life Orb/ Leftovers EVs: 252 Atk/ 252 Spd/ 4 HP
Astonish/ Frustration/ Return/ Payback/ Giga Impact/ Substitute Shadow Tag is a huge part of this combo and you will see why. Swagger raises by two stages the foe's Attack and confuses. I normally switch into Blissey or Chansey, as they cannot do a single thing while i keep using Swagger. I then use Psych Up to copy all the Stat raises. Flame Charge is to correct his low Speed and is STAB. The last moveslot is all up to you. Astonish is a terrible move but is some Ghost STAB. Frustration and Return do some decent damage. Payback is just some normal damage. Giga Impact hits tremendously hard but there is that recharging that's very annoying. Last but not least, you could use Substitute on him for blocking Status. Life Orb is the preffered Item for hard-hitting but Lefties can be used for healing the damage that you receive. P.S: What ever you choose in the last moveslot, Heatran is the best counter. If you choose Substitute, he completely walls you. Fortunately, he is rare in DW Ubers.
Chandelure (F) @ Life Orb EVs: 4 HP / 252 Sp.Atk / 252 Spe Timid Nature (+Spe, -Atk) Energy Ball/Hidden Power Ice Shadow Ball is STAB and has accuracy definitely reliable. STAB Fire Blast hits ridiculously hard coming off of Chandelure's base 145 Sp.Atk stat, And Life Orb boosted. Energy Ball is used to hit water and rock types, Mainly. Completely destroys Gastrodon and the likes. Hidden Power Ice hits Dragons for super effective damage, But doesn't really have any other use outside of that. Pain Split works well with Chandelure's good base 90 defenses and "eh" 60 base HP stats. Ability: Shadow Tag / Flame Body Nature: Timid / Modest EVs: spA spD Spe / spA Spe Spd Item Choice Specs / Choice scarf Flamethrower / Overheat: Obvious stab, but flamethrower is for the timids who cant take the stat drop. Psychic: For fighting types; some fighting types can learn stone edge, a key weakness to chandelure. This move cripples them.
energy ball---water,rock and ground coverage psychic/will-o-wisp---more coverage OR helping your defense shadow ball/hex---STAB OR hitting a burnt opponent "I didn't know chandeliers could move so fast!" Ability: Flash Fire- adds another immunity, increases power of fire moves, and works as a great switch-in Nature: Timid (+Spe, -Atk) EVs: 252 SpA, 252 Spe, 4 HP - Flamethrower/Heat Wave- high power STAB - Hex- works great with Will-o-wisp and STAB - Will-o-wisp- burns foe and weakens foes physical attacks - Energy Ball- eliminates 3 weaknesses Chandelure (M) @ Wide Lens EVs: 200 HP / 252 SDef / 52 Spd Telekinesis and wide lens helps with Inferno, which in turn powers up Hex, giving the foe massive damage. Protect is for the burn to hurt the opponent more, and shadow tag ensures that he cannot switch Flamethrower-STAB Best Move For Chandelure) Shadow ball-STAB Best Move For Chandelure) Energy Ball-Great For Deal Water,Rock,Ground)